Sunday, 15 September 2013
Thursday, 12 September 2013
So close and yet so out of reach
Three AM and the mission to get a piece of a broken street lamp failed. General has zero talent for adventure and petty misdemeanour. And I am terribly short.
Tuesday, 10 September 2013
People, how they come through my brain :)
DREJ
I wonder if she likes how I see her :) Contemplative and a tiny wee bit melancholy. With really cute earrings :D
MAJA
.. And oddly, that's the exact response I got from Maja as well. That she was puzzled by how she's percieved. How it made her think. I really have to talk about this to these people. Perhaps they actually imagine themselves completely different and my illustrations are either quite narrow in interpretation of their character, or I simply made portraits to that part of them that I relate to.
.. There is one more coming up. After the weekend.
I wonder if she likes how I see her :) Contemplative and a tiny wee bit melancholy. With really cute earrings :D
MAJA
.. And oddly, that's the exact response I got from Maja as well. That she was puzzled by how she's percieved. How it made her think. I really have to talk about this to these people. Perhaps they actually imagine themselves completely different and my illustrations are either quite narrow in interpretation of their character, or I simply made portraits to that part of them that I relate to.
.. There is one more coming up. After the weekend.
Monday, 9 September 2013
"Shards"
Have started downloading royaltes free music for the OST and made an info blog page :))
http://crepinje.blogspot.com/
And then there's that moment when you're trying desperatelly to remember how to write '49' in Latin...
http://crepinje.blogspot.com/
And then there's that moment when you're trying desperatelly to remember how to write '49' in Latin... General's line of the week
[talking to my bumm]: "Poor bumm. You get disciplined so harshly. And injustly. Just because the administration up there in the attic bullshits so much. Everybody knows it's them up there who are the quilty party, but it's you who gets the blame. And spanked so much."
Sunday, 8 September 2013
Friday, 6 September 2013
Sleepless part 3
An ode to my old lover, the summer. Oh, fickle
and passionate soul mate, you shall be missed.
The cardinal cause for boredom I've been experiencing
so bitterly lately, certainly arrives from the sense of impotence regarding
rewards. Even the things I do right turn to shit. Even the things that should
reward me financially, cause nothing but trouble. Nothing pushes you further
into debt than knowing that eventually you will get a lot of money ... And then
you don't get it. My most calm financial status is having no money and
expecting none. That is me at my most ethereal. Because what I am really good
at is making the most of what I've got. When I do shop, is for unique,
expensive things that I then continue to use for a very long (and oddly rewarding)
time.
I have gotten all where I am going to get with
photography in this place. Certainly, I could shoot exotic, overwhelming
portraits if I had traveled to overwhelming, exotic places, and the scenes of
city life would shoot themselves if I lived in London or New York. I have been
missing that wildly, even got very close to purchasing a city life lens (or
Fuji Fix Fine x100 or however that little darling was called, which would serve
as the same.) I wonder - is sliding into movies a natural path for a person who
lives in a small town in the midst of pretty rural area?
I haven't done these things yet. Like always, I
had to get myself into a painful boredom phase (luckily, it only lasts for
about half a day and this was very conveniently on the last day of General's
absence and the first day of period, so it was really truly disgustingly bad
case of it), before I unscrewed into a wholly new ambition. And suddenly, if
predictably, whole new parts of my brain come into action.
How does one make a movie? How does one make a
good movie? (Is this sounding awfully like the first few times normal people
have sex? It had to be perfect, though it's usually kind of awkward ... And
then slowly you get to the phase when it comes natural and it's good BECAUSE
it's odd and unpredictable?)
Like all great arts, you only need three things
to get things moving: the tool, the the canvas, so to say, and the message.
Then, to get things done, you need a system, practice and a lot of good
spirit.
Everything else is there to make things easier
and will catch up with you over time.
Like I said, I am really good at managing the
most of what I've got.
And also, I am very fast learner, self taught,
and very quickly the things I do become very embarrassing to me - by the time
they are published, I know so much, I really could have done that a lot better.
This is in my opinion the vital blood flow of progressive creativity. Upgrade.
My favorite exhibitions are always the Opus Magni...thingies. (Fuck me if I can
put that in proper Latin form halfway down the first coffee...) Opium Magnum?
That sounds very wrong on many levels.
Anyhoo - the collections of art displayed as
chronologically created - what someone did at the start and what someone did at
the finish with decades spanning in the midst. Paintings especially can make
for a good show regarding this. Also books, but books vary wildly whereas
painting styles, if observed systematically, show a sharp red string.
I have done books. I loved every single one of
them, making them, except for the Trips scenario, which continues to be
shameful and abusive. Still, even that one was great fun while collecting the
material. My mind will always look out for stuff to fit into that project,
though it had done that even before they fucked up my love for travel and
research. The future project will be a leap in style, if I manage to pull it
through, and probably won't be as pleasant as Gorgi, though likely more
critically acclaimed. (And it won't be me who takes credit, so there's a nook
right there. I just want to see that book exist. It doesn't have to have my
name on it. My first ambition as a ghostwriter.)
There is plenty illustration stuff I do will
continue to do. And also all kinds of photography, obviously. I still haven't
sucked in enough wow factor to satiate my nerdy soul.
So. Movies. The industry of film making, the
ultimate entertainment industry, is probably the most rewarding and the most
saturated with wannabes. If you think any retard with a cell phone can be a
photographer (and their own star model), you should see how many little creeps
with daddy money are making features.
The main problem isn't the fame market, though.
I am waaaaay to early in the ambition to even worry about that yet. I am now at
the stage where I am learning how to pace myself during the process. I'll
explain.
My very first idea for the experimental movie
was the story of a traveling girl, collecting fragments of her soul. This would
be very slow, very meditative, very beautiful. I could do that almost like a
long music video. I've downloaded 15 gigs of ambient sound effect from car
noise to frogs in the evening, so I'd never even need an audio recording
session. HOWEVER. Even just looking for the necessary actress spawned attention
of people who want to play along and this inspired ideas and in turn invoked
bigger ambitions. But getting ahead of myself, with the scenes and with the
sets and with the props, is very dangerous. Without mileage, the only thing a
newbie gets to rely on is well shaped system, and if there is too much of
everything, the system will be a mess. It all all right to just get everyone
together and play by ear and cut out the parts that you think are great, but
that's still a mesh up, a music video material. Full length feature requires a
whole lot of painstaking attention to detail - particularly technical detail.
Which I only imagine how you get. I have never tried getting it. And it would
be frustrating to fuck up a good project out of sheer ... Well,
Sleepless part 2
FRAGMENTS OF PAST SOULS
Mireille travels around to places that against
all odds are very familiar to her and in each she finds a shard that ultimately
assembles into her image (like a doll). People in this story speak an unintelligible
language or mutter. She is a passionate, free-spirited world traveler. She
smokes, she photographs, she has sex, she even has to steal one of the shards
from a museum.
She rates and photographs coffee? She writes her
stuff in a notebook, although she also owns an iPad and other modern
things. There’s a scene with her charging all her gadgets.
POTTERY SHARD - from a broken pot in an old
remote farmhouse: fits as a heard in the hole of torso. This is how the story
stars. She is drinking coffee in the uphill trekking cottage and her friend
comes to join her. Rain stars to fall and they kiss in the ruined house
doorframe. Then they explore and she fits the shard. He already knew what this
was about.
CURTAIN WEIGHT - in a posh old hotel: the head
of the doll. She stops and even though the hotel is quiet, the bar waiting for
the end of an opera show, she asks if she may charge her batteries and places
her gadgets all over the room, creating a sort of installation or a flower over
the old, dark tables. They pretty much all point at the curtain weight and as
she collects her things before the crowd hits, she steals the curtain weight as
well.
PART OF A PHOTO - from a road house stop: eyes
fit on the face. As she hitchhikes, she meets a nice guy, a lonely businessman
in the making, and after he buys her dinner in a nice hotel, they hitvthe room
to have sex. While she showers, he reads her notebook, intrigued by her plan.
After sex, while she is sleeping, he reads more and offers to drive her to her
next imagined spot, just to see what will happen. He agrees, when he sees that
it is in fact pretty much her in the photo, that her theory is correct.
THE WIRE - that holds a chain mail in a museum
together: that wire ties the limbs. She gets it by spooking the overseeing
student by kissing the student and the girl shyly runs away. Later, though, the
girl catches up with her and asks if she may take a photo of her first girl
kiss. Mireille takes one better than the phone and asks for the email to send
it, thus sharing future info.
BIT OF DARK WOOL - she find in a bunch of rocks
on a shepherds pasture: her hair. This is in a Scottish-like landscape.
she already has some of the limbs, but she finds
A HOLLOW BONE - in an amphitheatre ruins: her
left forearm. She imagines herself a gladiator, losing the arm as the shield
broke under a blow. She enacts this with a friend.
Mireille is a wandering soul. She is really good
at this. She even looks like someone who has the world in reins, herself in
check and luck under her thumb. She is young, but not a child. She is very
lovely, but not kitchy. Her face is very easy to look at, although it usually
the things she is looking at that truly draw attention. see,
she is a collector. We do not really yet know who or what she collects, but
that much is clear. Her movement, although spontaneous and well perceived, has
just this one constant.
Changing location, pace, even seasons and means
of travel, we get to follow her as she meets various new and old characters -
curiously, energetically, carefully or mysteriously, and at times sexually or
slightly criminally (but only a little.) we start to notice that among other
reasons for travel, she is drawn to certain places for reasons even she is only
vaguely comprehensive of - and almost always at those places she collects and
object that she finds particular in some way. We begin to notice, along with
her (though this is no longer a surprise for her) that no matter what the
object (or shard) originally was, it is a part of something she is putting back
together.
By the end of he whole story, we get to notice
she has, having gone practically all over the world or whatever, gathered
enough to create a clearer picture: be it a doll or a plaque or a statue, it is
an almost too obvious portrait of her. We begin to realize that she is
collecting pieces of her past lives, with all the hints of their quality, into
her soul as a whole. Even as the story ends, even if the doll is far from being
finished, we can see that this is an excellent reason or leitmotif for a
wandering soul to wander. She may even leave behind, including this life,
enough for her next incarnation to repeat the adventure.
Locations of shards, past life and companion
(in no particular order)
- an old ruined country house (a shard of pot),
with Snufkin-alternative
- a road-side stop cafe (eyes from a photo on
the wall) in some remote area
- something from a museum that requires stealing
Subscribe to:
Posts (Atom)



