Friday, 6 September 2013
Sleepless part 2
FRAGMENTS OF PAST SOULS
Mireille travels around to places that against
all odds are very familiar to her and in each she finds a shard that ultimately
assembles into her image (like a doll). People in this story speak an unintelligible
language or mutter. She is a passionate, free-spirited world traveler. She
smokes, she photographs, she has sex, she even has to steal one of the shards
from a museum.
She rates and photographs coffee? She writes her
stuff in a notebook, although she also owns an iPad and other modern
things. There’s a scene with her charging all her gadgets.
POTTERY SHARD - from a broken pot in an old
remote farmhouse: fits as a heard in the hole of torso. This is how the story
stars. She is drinking coffee in the uphill trekking cottage and her friend
comes to join her. Rain stars to fall and they kiss in the ruined house
doorframe. Then they explore and she fits the shard. He already knew what this
was about.
CURTAIN WEIGHT - in a posh old hotel: the head
of the doll. She stops and even though the hotel is quiet, the bar waiting for
the end of an opera show, she asks if she may charge her batteries and places
her gadgets all over the room, creating a sort of installation or a flower over
the old, dark tables. They pretty much all point at the curtain weight and as
she collects her things before the crowd hits, she steals the curtain weight as
well.
PART OF A PHOTO - from a road house stop: eyes
fit on the face. As she hitchhikes, she meets a nice guy, a lonely businessman
in the making, and after he buys her dinner in a nice hotel, they hitvthe room
to have sex. While she showers, he reads her notebook, intrigued by her plan.
After sex, while she is sleeping, he reads more and offers to drive her to her
next imagined spot, just to see what will happen. He agrees, when he sees that
it is in fact pretty much her in the photo, that her theory is correct.
THE WIRE - that holds a chain mail in a museum
together: that wire ties the limbs. She gets it by spooking the overseeing
student by kissing the student and the girl shyly runs away. Later, though, the
girl catches up with her and asks if she may take a photo of her first girl
kiss. Mireille takes one better than the phone and asks for the email to send
it, thus sharing future info.
BIT OF DARK WOOL - she find in a bunch of rocks
on a shepherds pasture: her hair. This is in a Scottish-like landscape.
she already has some of the limbs, but she finds
A HOLLOW BONE - in an amphitheatre ruins: her
left forearm. She imagines herself a gladiator, losing the arm as the shield
broke under a blow. She enacts this with a friend.
Mireille is a wandering soul. She is really good
at this. She even looks like someone who has the world in reins, herself in
check and luck under her thumb. She is young, but not a child. She is very
lovely, but not kitchy. Her face is very easy to look at, although it usually
the things she is looking at that truly draw attention. see,
she is a collector. We do not really yet know who or what she collects, but
that much is clear. Her movement, although spontaneous and well perceived, has
just this one constant.
Changing location, pace, even seasons and means
of travel, we get to follow her as she meets various new and old characters -
curiously, energetically, carefully or mysteriously, and at times sexually or
slightly criminally (but only a little.) we start to notice that among other
reasons for travel, she is drawn to certain places for reasons even she is only
vaguely comprehensive of - and almost always at those places she collects and
object that she finds particular in some way. We begin to notice, along with
her (though this is no longer a surprise for her) that no matter what the
object (or shard) originally was, it is a part of something she is putting back
together.
By the end of he whole story, we get to notice
she has, having gone practically all over the world or whatever, gathered
enough to create a clearer picture: be it a doll or a plaque or a statue, it is
an almost too obvious portrait of her. We begin to realize that she is
collecting pieces of her past lives, with all the hints of their quality, into
her soul as a whole. Even as the story ends, even if the doll is far from being
finished, we can see that this is an excellent reason or leitmotif for a
wandering soul to wander. She may even leave behind, including this life,
enough for her next incarnation to repeat the adventure.
Locations of shards, past life and companion
(in no particular order)
- an old ruined country house (a shard of pot),
with Snufkin-alternative
- a road-side stop cafe (eyes from a photo on
the wall) in some remote area
- something from a museum that requires stealing
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